![]() ![]() Normally you can just move save files between computers. This is a quick command line tool I put together so I could transfer my save game for Hyper Light Drifter between computers. Return Path.GetDirectoryName(path) Path.DirectorySeparatorChar Īwait Task.Run(() => Parallel.ForEach(Data. Save Transfer Tool for Hyper Light Drifter. UpdateProgressBar(null, "Sprites", progress , ) Windows - C:Users usernameAppDataLocalHyperLightDrifterHyperLightRecordOfTheDrifter. ScriptMessage("Export Complete.\n\nLocation: " texFolder) How to Use Find and upload your save file into this tool. TextureWorker worker = new TextureWorker() String texFolder = GetFolder(FilePath) "Export_Textures" Path.DirectorySeparatorChar Make sure the window looks like this, with your beginning and ending offset entered, before you click "OK": The folder having a name similar to that of the game. Click the "Edit" tab, and click "Select block". Game save files are usually stored in a specific folder. It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. Highlight offest 0 to 3A6F3 and delete it using backspace. ago C:UsersAppDataLocalHyperLightDrifter Tredecian 7 yr.If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. From there I placed a rubber band on the left analog stick to hold it in the downward position. ![]() In HxD's case, it's in the bottom left corner. Proceed into and back out of one to get the auto save to trigger. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. We are going to delete the extra data this part is tricky so read carefully. Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. universe as Heart Machines first and previous game, Hyper Light Drifter. If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next. Solar Ash is a science fiction adventure platforming game developed by Heart Machine and. ![]()
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