![]() ![]() wav is a very high-quality, high-file-size format, converting may have had the tool attempt to preserve that high quality, leading to larger amounts of data that needs to be processed during loading. The times I gave above are total game load time. I'm guessing it can't be that much of an issue otherwise there would be more people talking about it since it's increasing my TOTAL load time, including loading all textures etc by FIVE times. I couldn't find much about people talking about slow loading times of ogg or mp3 sounds in game dev. The files are all 10 - 100k each in ogg format with most under 50k. There are 49 sound files but as I say, I don't think it makes a difference since I'm comparing the same amount of files with wav. I think if it was a hard drive issue it wouldn't effect only ogg and not wav, it's certainly an importing issue. I hope someone else can chime in who uses audio more heavily. There may be some better choices when converting offered by other tools I've used Audacity a little, and it always worked fine. ![]() ogg may have used a very high bitrate when you might only need a lower one. Audio has bitrate as a configuration option, and whatever tool you used to convert the. ogg is like other similar file formats, there are probably levels of compression you can use with the files, as well as maybe degrees of lossiness. I have to emphasize I have not done much of anything with libGDX audio, or audio in other platforms, but if. ogg files that might help us understand what's going on. You haven't said how many files you're loading, or the file sizes of the. There are numerous possible reasons for slow loading, in particular hard disk drives being slower to read from in general than flash media (like solid state drives or phone storage), or some file systems slowing down in folders with many files. ![]()
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